Current version: 0.8.5
Millénaire is a new mod, in alpha, that aims to "fill" the Minecraft world a little by adding pre-generated villages to it, with a loose 11-th century Norman theme to them. Those villages will appear occasionally in newly-generated areas, with villagers of different kind working. You can trade with them, helping them develop their village and getting easy wood and bread as well as cider out of it. Think of it as a mix between MineColony and Builders.
For more information, including a FAQ, known compatibility with other mods, and common install issues, you can check the Millénaire Wiki.
Resized to 86% (was 854 x 480) - Click image to enlarge
Updates
0.8.5 - 20/06/11
- Likely fix for the infamous "spinning lumberman" bug
- Fixed the infamous "walking-away trader" bug
- Fixes for the binary pathing
- New skin for the Knight by DarcNite
- The distance at which villagers' names and info are visible above their head is now configurable
0.8.4 - 19/06/11
- Added the "village scroll", a scroll that can be bought from the village head with a good enough reputation. This portable scroll displays the village map and the village's information panel wherever you are.
- Added a PDF version of the wiki's Beginner's Guide
- Second seneschal skin by DarcNite
0.8.3c - 18/06/11
- Fixed bug that changed all white wool in trade to light grey wool
- Fixed bug where agricultural hamlets imported hoes twice
0.8.3b - 18/06/11
- New skin for the seneschal by DarcNite
- All village types now import wool, as it is needed for beds
- Fixed bug where the game would crash when looking at your reputation if it was below -16*64
- Fixed bug where the game would crash if a chest was missing in an inn or guest house when a merchant tried moving
0.8.3 - 17/06/11
- Many tweaks and improvements to the village settings
- The maximum number of villagers in a village is now configurable
- Fixed the "out of memory" crash in the binary pathing
- Fixed the lumberman bug in binary pathing
- Binary pathing should now be usable though still a little glitchy. Feedback is welcomed.
- Small fixes in building plans
- Small bug fixes
- Lots of boring code optimisation
0.8.2 - 16/06/11
- Support for beds. They will now be built as new upgrades in all inhabited buildings, including of course players' houses. They are however cosmetic as far as villagers are concerned - they will not use them. Villagers will only make beds from white wool.
- Varied fixes and tweaks to buildings, new upgrades for the Guest House.
- Fixed bug where cider and calva would never get made in villages without lumbermen (even if cider apples were sold by the player at the tavern), thanks to sent saved game
- Fixed bug where a building project lacking resources of a kind could prevent villagers from picking resources of any kind from town halls, also thanks to a sent saved game
0.8.1b - 15/06/11
- Workaround for crash in 0.8.1, while waiting for a proper fix
0.8.1 - 14/06/11
- Improved path caching system to spread CPU load better
- Added trapdoors to all the basement ladders
- The bourgeois house is now in cobblestone and doubleslabs, to differentiate it more from the small house
- The bourgeois house now has a small basement, and the estate a princely one
- Varied bug fixes
0.8b - 13/06/11
- Fixed major bug in 0.8 that caused problems in agricultural and artisanal villages from earlier versions
0.8 - 13/06/11
- Reputation: you now start as a stranger in villages you meet. Trade with the villagers to improve your reputation until they consider you as one of them. Hitting the villagers will however drop it fast.
- Village heads: every village now has a leader. In military and gros bourg, it is the knight, in ecclesiastic villagers or hamlets it's the monk, in agricultural ones the seneschal, and in artisanal ones the guild master. Right-click on a village head to see your standing in the village.
- Manors and Guild Houses: those new buildings are based on and replace respectively the agricultural town halls and the artisanal town halls. They are inhabited by the respectively the seneschal and the guild master. The Town Halls are no longer used in Millénaire, though they stay in the files for backward compatibility.
- Houses and land plots for the player: as your reputation rise, you can now purchase either houses or vacant land plots from the village, to be built by the villagers. Land plots come in three sizes, and there are three house type available: small houses, bourgeois houses and city estates
- Fixes to the new binary pathing engine
- Various fixes to buildings, especially the fort, by Ghost1972
- Fixed bug where knights and guards would not hold Norman swords even if they were equipped with them
- Fixed bug in the display of villagers' locations on the village map
For older releases, check the wiki page: Millénaire Updates
Type of villagers
There are currently seven types of villagers:
- Farmers, who grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Wives, who have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children, born at night, and which grow up to become adults when bread is available and new houses are built.
- Guards that patrol the village
- Priests that visit the church (and the tavern...)
- Smiths, which makes Norman tools in the forge
Expansion of the village
The main "aim" of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they can get themselves, the rest only through trade with the player. A complete village currently includes a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Resized to 68% (was 1091 x 753) - Click image to enlarge
Advanced village, with almost all the default buildings as of 0.4.5
Trade with the player
There are three locations at which the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks at time). Payment made in deniers, a special item. You can also buy wood there, and the "village wand".
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you've sold enough to the villagers): buy cider and in upgrade taverns calva. Cider and calva can be used mltiple times and give back health.
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Hold the left shift key while clicking on a trade good in the trade screen to trade 8 by 8 or the left control key to trade 64 by 64.
Finding a village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can't find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.
Creating a new village: the Village Wand
With enough deniers, you can buy a "village wand" from the Town Hall of a village. When used on a obsidian block, it will attempt to generate a new village around the block. Warning: using a village wand is dangerous, as the village can end up being built on top of you, killing you if the ground level goes up. Don't use it you can't afford a respawn...
Compatibility / installation
Millénaire is compatible with Minecraft 1.6.4 single-player only.
Millénaire uses ModLoader 1.6.6 and should be compatible with all other ML 1.6.4 mods as long as they do not use block IDs 125 & 126. To install it, first install ML 1.6.6, then copy in the minecraft.jar the class files, the gui and the mod folders. Then place the "buildingplans" folder directly in the minecraft folder (alongside bin, saves etc.). Millénaire requires quite a lot of CPU on top of the regular game, especially when generating new areas, so is not recommended for computers where the regular game lags.
Known issues
- When reloading a village, sometime two women will end up building the same thing
- Buildings should face the Town Hall, but often don't
- Occasionally pathing issues will cause a CPU-spike
- Ladders and stairs sometime not placed properly
FAQ
Check the FAQ page on the Millénaire wiki: http://millenaire.wikia.com/wiki/FAQ
Credits
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Help Wanted
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.wi...C3%A9naire_Wiki
Download
Before installing, make sure your saves are backed-up. I make no guarantee Millénaire won't damage your saves. Also, future releases might not be compatible with current villages.
Download 0.8.5 for Minecraft 1.6.6 (Requires ModLoader Beta 1.6.6)
Download 0.6.3c for Minecraft 1.5 (Requires ModLoader Beta 1.5_01v4)
Guide on making custom buildings (RTF file) 0.3: http://bit.ly/millen...03buildingguide
Thread for posters to put new building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.wi...i/Texture_Packs
0.8.5 - 20/06/11
- Likely fix for the infamous "spinning lumberman" bug
- Fixed the infamous "walking-away trader" bug
- Fixes for the binary pathing
- New skin for the Knight by DarcNite
- The distance at which villagers' names and info are visible above their head is now configurable
0.8.4 - 19/06/11
- Added the "village scroll", a scroll that can be bought from the village head with a good enough reputation. This portable scroll displays the village map and the village's information panel wherever you are.
- Added a PDF version of the wiki's Beginner's Guide
- Second seneschal skin by DarcNite
0.8.3c - 18/06/11
- Fixed bug that changed all white wool in trade to light grey wool
- Fixed bug where agricultural hamlets imported hoes twice
0.8.3b - 18/06/11
- New skin for the seneschal by DarcNite
- All village types now import wool, as it is needed for beds
- Fixed bug where the game would crash when looking at your reputation if it was below -16*64
- Fixed bug where the game would crash if a chest was missing in an inn or guest house when a merchant tried moving
0.8.3 - 17/06/11
- Many tweaks and improvements to the village settings
- The maximum number of villagers in a village is now configurable
- Fixed the "out of memory" crash in the binary pathing
- Fixed the lumberman bug in binary pathing
- Binary pathing should now be usable though still a little glitchy. Feedback is welcomed.
- Small fixes in building plans
- Small bug fixes
- Lots of boring code optimisation
0.8.2 - 16/06/11
- Support for beds. They will now be built as new upgrades in all inhabited buildings, including of course players' houses. They are however cosmetic as far as villagers are concerned - they will not use them. Villagers will only make beds from white wool.
- Varied fixes and tweaks to buildings, new upgrades for the Guest House.
- Fixed bug where cider and calva would never get made in villages without lumbermen (even if cider apples were sold by the player at the tavern), thanks to sent saved game
- Fixed bug where a building project lacking resources of a kind could prevent villagers from picking resources of any kind from town halls, also thanks to a sent saved game
0.8.1b - 15/06/11
- Workaround for crash in 0.8.1, while waiting for a proper fix
0.8.1 - 14/06/11
- Improved path caching system to spread CPU load better
- Added trapdoors to all the basement ladders
- The bourgeois house is now in cobblestone and doubleslabs, to differentiate it more from the small house
- The bourgeois house now has a small basement, and the estate a princely one
- Varied bug fixes
0.8b - 13/06/11
- Fixed major bug in 0.8 that caused problems in agricultural and artisanal villages from earlier versions
0.8 - 13/06/11
- Reputation: you now start as a stranger in villages you meet. Trade with the villagers to improve your reputation until they consider you as one of them. Hitting the villagers will however drop it fast.
- Village heads: every village now has a leader. In military and gros bourg, it is the knight, in ecclesiastic villagers or hamlets it's the monk, in agricultural ones the seneschal, and in artisanal ones the guild master. Right-click on a village head to see your standing in the village.
- Manors and Guild Houses: those new buildings are based on and replace respectively the agricultural town halls and the artisanal town halls. They are inhabited by the respectively the seneschal and the guild master. The Town Halls are no longer used in Millénaire, though they stay in the files for backward compatibility.
- Houses and land plots for the player: as your reputation rise, you can now purchase either houses or vacant land plots from the village, to be built by the villagers. Land plots come in three sizes, and there are three house type available: small houses, bourgeois houses and city estates
- Fixes to the new binary pathing engine
- Various fixes to buildings, especially the fort, by Ghost1972
- Fixed bug where knights and guards would not hold Norman swords even if they were equipped with them
- Fixed bug in the display of villagers' locations on the village map
For older releases, check the wiki page: Millénaire Updates
Type of villagers
There are currently seven types of villagers:
- Farmers, who grow crops in the fields around their house, and bring the resulting wheat back to their house chest.
- Lumbermen, who chop trees, plant new trees with saplings they get from destroying leaves, and gather cider apples from leaves as well. They put the wood and apples they gather in their house chests.
- Wives, who have the most complex work: taking resources from their husbands' work to the various public buildings, making bread from wheat, making cider from cider apples, trading with the player and building new constructions.
- Children, born at night, and which grow up to become adults when bread is available and new houses are built.
- Guards that patrol the village
- Priests that visit the church (and the tavern...)
- Smiths, which makes Norman tools in the forge
Expansion of the village
The main "aim" of the villagers is to improve their village. There are six initial villagers, but their number will grow as they have children and build new houses. They can also build new types of buildings and improve existing ones. For this they need building materials: wood, cobblestone, glass and stone. The first they can get themselves, the rest only through trade with the player. A complete village currently includes a bakery, a tavern, a church, fountains, a presbytery, a guard tower and an (ugly) castle, plus custom buildings if advanced.
Resized to 68% (was 1091 x 753) - Click image to enlarge
Advanced village, with almost all the default buildings as of 0.4.5
Trade with the player
There are three locations at which the player can trade with the villagers: their Town Hall, the bakery and the tavern (when built):
- Town Hall (present at start): you can sell wood, stone, cobblestone, iron and glass (plus extra blocks at time). Payment made in deniers, a special item. You can also buy wood there, and the "village wand".
- Bakery (when built, requires only wood, so normally they can do it without help): buy bread.
- Tavern (when built, requires glass, so only after you've sold enough to the villagers): buy cider and in upgrade taverns calva. Cider and calva can be used mltiple times and give back health.
To trade, go to one of the locations in question and stand near the chests. If no woman is around one will arrive shortly. Right-click on her to bring up the trade screen.
Hold the left shift key while clicking on a trade good in the trade screen to trade 8 by 8 or the left control key to trade 64 by 64.
Finding a village
Since 0.1.4, the easiest way to find a village is to press the V key. If a village is nearby, it will display its name, the distance to it and the general direction. Most new worlds should have villages near the spawn point. If you can't find one at all, check in the world with the seed b. If there are none there, there is an issue with the mod install.
Creating a new village: the Village Wand
With enough deniers, you can buy a "village wand" from the Town Hall of a village. When used on a obsidian block, it will attempt to generate a new village around the block. Warning: using a village wand is dangerous, as the village can end up being built on top of you, killing you if the ground level goes up. Don't use it you can't afford a respawn...
Compatibility / installation
Millénaire is compatible with Minecraft 1.6.4 single-player only.
Millénaire uses ModLoader 1.6.6 and should be compatible with all other ML 1.6.4 mods as long as they do not use block IDs 125 & 126. To install it, first install ML 1.6.6, then copy in the minecraft.jar the class files, the gui and the mod folders. Then place the "buildingplans" folder directly in the minecraft folder (alongside bin, saves etc.). Millénaire requires quite a lot of CPU on top of the regular game, especially when generating new areas, so is not recommended for computers where the regular game lags.
Known issues
- When reloading a village, sometime two women will end up building the same thing
- Buildings should face the Town Hall, but often don't
- Occasionally pathing issues will cause a CPU-spike
- Ladders and stairs sometime not placed properly
FAQ
Check the FAQ page on the Millénaire wiki: http://millenaire.wikia.com/wiki/FAQ
Credits
- johnlmonkey, Razulra, cubex3 and TheDoctorMouse for skins
- Nandonalt and karahan : some buildings
- joeyjam: icons for the Norman armour
- minami26: graphics for the Norman armour and icons for the Norman tools
- The MCP team, without whose work I would not have attempted this mod
- The #risucraft and #mcp-modding channels, and specifically _303, ZeuX and ProfMobius, for saving me a lot of time with timely help
- MineColony and Builders, for inspiration and useful examples of modding Minecraft
Help Wanted
- There is a lot of content to fill up in the Millénaire Wiki, feel free to help: http://millenaire.wi...C3%A9naire_Wiki
Download
Before installing, make sure your saves are backed-up. I make no guarantee Millénaire won't damage your saves. Also, future releases might not be compatible with current villages.
Download 0.8.5 for Minecraft 1.6.6 (Requires ModLoader Beta 1.6.6)
Download 0.6.3c for Minecraft 1.5 (Requires ModLoader Beta 1.5_01v4)
Guide on making custom buildings (RTF file) 0.3: http://bit.ly/millen...03buildingguide
Thread for posters to put new building plans in: http://www.minecraft...f=1039&t=253387
Wiki page with adapted texture packs: http://millenaire.wi...i/Texture_Packs
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