6.21.2011

[1.6.6] BETTER THAN WOLVES MOD!

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At long last, the Better Than Wolves Mod is ready for download!

Version 2.62 (with added wolf rinds!) Is available here!

Download Link

Version 2.60 adds Platforms and Pullies, while 2.62 adds various tweaks and fixes to existing features!

Installation instructions and a full change log may be found in the readme.txt included in the download.

This mod requires ModLoader to function.

ModLoader can be found here: 

ModLoader Thread Link



[*** IMPORTANT ***]

****** Installation Instructions ******


1) Make sure minecraft is not running.
2) Install Risugami's ModLoader (http://www.minecraftforum.net/viewtopic.php?f=1032&t=80246)
3) Open your minecraft.jar with Winrar or other program
4) Delete the META-INF folder in minecraft.jar (you should have already done this when you installed ModLoader)
5) Copy all the files and folders in this mod's MINECRAFT-JAR folder into your minecraft.jar (overwriting any existing files).
6) Profit!


[*** IMPORTANT: TUTORIAL ***]

IF YOU ARE NEW TO THE MOD AND WANT TO KNOW HOW PULLIES AND PLATFORMS WORK TO MAKE ELEVATORS:
WATCH THIS FIRST BEFORE POSTING TO THE THREAD!!!!

VIDEO





Recipe List

*** New Block Types ***

1) Powered light blocks: The name says it all :)

Note that these can be powered indirectly. In other words, if a neighboring block is receiving power, these will light up. This allow you to, for example, place them on the ceiling, and run wires above the cieling to give them power, without having to do any complicated wiring.

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:Frame: Video Demonstration :Frame:

2) Hibachi: The top surface of this block ignites when it receives power, and extinguishes when power stops. (Thanks to GunboatDebater for the block idea)

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:Frame: Video Demonstration :Frame:

3)Obsidian Pressure Plates: How many times have you designed a circuit containing a pressure plate, only to realize it wouldn't work right because passing cows, creepers and even chickens would accidentally trigger it? Well, these pressure plates are triggered by the player, and the player only. These are also used in the crafting recipe for obsidian detector rails.

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4) Cement Buckets: Flows like a liquid, but solidifies into a solid block of smooth stone with time. If a redstone signal is applied to a source block of cement placed in the world, it keeps it in its liquid state until the signal is turned off (useful for cement traps + syncronizing flow for mass simultaneous construction). Note that using soul sand to create cement does come alone with certain moral ramifications...

Thanks to some random guy on an SMP server, whose name I can't remember, for coming up with this one :)

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:Frame: Video Demonstration :Frame:

5)Block Dispenser: Functions like an item dispenser, but dispenses blocks and entities in front of the dispenser instead. With regular blocks, when the dispenser receives power, the block is placed in front, then removed once the dispenser is powered down. Also varies from a typical dispenser in that it places fully functional minecarts and boats in front of it, rather than the items. The Block Dispenser also fires its contents in order (complete with an indicator in the invetory displaying which item will be fired next), rather than randomly, allowing for the selection of a sequence of blocks to be dispensed.

Why is this useful? How about self-loading cannons? Water/lava/gravel/sand/bomb traps? Minecart dispensers that actually place the minecart on the tracks? Trap doors? Secret passages? Self-extending draw-bridges? A boat dispenser that drops a ready to use boat? Self-modifying circuits (this thing works on all redstone elements)? Animated displays? Oh my :)

In terms of the crafting recipe, the logic behind it is that with time the mossy cobble absorbs some of the attributes of the spawner around which it exists. Applying a red-stone current activates some of these latent spawning properties.

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:Frame: Video Demonstration :Frame:

6)Cauldron: Sick and tired of manually having to cook pork chops one at a time? Me too. This is a block that functions like a chest unless it is directly above a fire block. If it is, it slowly cooks any food items in its inventory, one at a time (the affect of the fire is hot enough to cook, but not enough the smelt). This allows the player to dump any uncooked food in his inventory whenever he passes by the cauldron, and come back later to collect it in its cooked form as needed. Note that while a fire directly below the cauldron is required for any cooking to take place, additional fires below the pot (as in the blocks neighboring the fire underneath the cauldron, diagonals included) will provide additional heat and decrease the cooking time substantially. The recipe includes a bucket of water, and a bone to create a soup stock which any food can then be cooked in. Unfortunately, the only source of bone in the Minecraft world is from reanimated human skeletons. A Steve's gotta do, what a Steve's gotta do...

Note that the Cauldron may also be used to tan leather through combining Scoured Leather, and Dung within its inventory and then applying a flame. However, it is wise to consider whether Dung should be mixed in a Cauldron with one's food.

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:Frame: Video Demonstration :Frame:

(Thanks to logorouge for coming up with the idea of this only working on food items)

7)Detector Rail Variants: While the detector rails were a nice addition to the game, one common complaint is that they can't detect the contents of a minecart. These variations on the detector rail allow you to do just that. The wood version detects all carts passing over. Stone (the regular ones) have been modified to detect carts containing *something*, whether that be a chest, furnace, mob, or what have you. Obsidian rails *only* detect a cart containing a player. This can be extremely useful in routing carts to various locations in an automated rail network.

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:Frame: Video Demonstration :Frame:

8)The Companion Cube: With advanced artificial intelligence that prevents it from running off cliffs (or pushing you over them), the Companion Cube is the ultimate virtual pet! While it doesn't require food or water, it loves to be placed, and will definitely appreciate the occasional pat on the head or a bit of sympathy now and again. Always supportive, and without a complaint, be sure to take the Companion Cube wherever you roam!

:Frame: Video Demonstration :Frame:

9)Detector Block: Isn't it rather annoying that redstone circuitry lacks the ability to "see" the world around it and react to changes in it? Well, the detector block is capable of seeing just about anything that is placed in front of it, whether it be a block, a fluid, a player, a mob, a dropped item, what have you. Upon seeing something it turns on and produces a redstone current. This has a wide range of uses from simple archery targets to complex redstone applications. The recipe includes lapis lazuli (blocks...not the dye) as a photo-reactive element.

Note that orienting the Detector Block to face upwards will also allow it to see rain and snow, effectively turning it into a weather sensor.

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:Frame: Video Demonstration :Frame:

10)Hemp: At long last you have a reason to farm! Hemp is a crop that may be planted like wheat, but it has a number of growing requirements. First, bone meal does not act as fertilizer on it. Secondly, it can only grow in direct sunlight or with a powerful light source up to 2 spaces directly above it (torches don't help it grow...only Light Blocks and similarly powerful light-sources). Thirdly, it can only grow on hydrated soil. Hemp can be ground into Hemp Fibers using a Mill Stone, and those fibers can then be fashioned into rope. Hemp seeds can be found by using a hoe on grass. The rate at which Hemp seeds appear when hoeing grass is also affected by the quality of hoe that you use (i.e. using a diamond hoe will produce far more seeds than using a stone one). Hemp seeds may also occasionally drop when you destroy tall grass (just like wheat seeds), but generally it is far more effecient to use the hoe method described above, particularly if you are using a high-quality hoe.

:Frame: Video Demonstration :Frame:

11)Hand Crank: The very basis of mechanical power-generation devices. Place a Hand Crank to the sides of any mechanically operated device, and you can power it through Steve's own muscle power. Note that attempting to power more than one mechanical device simultaneously with the Hand Crank, will cause it to break.

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12)Mill Stone: The Mill Stone grinds raw resources into a more usable form through the use of mechanical power. At present, the Mill Stone can be used to convert Wheat into Flour, Hemp into Hemp Fibers, and to scour leather. It may also be used to grind Smooth Stone into Panels. Additional uses for this versatile device will be added in future versions of the mod. Note that the Mill Stone can only be powered by an axle if it is going directly into the top or bottom of the block, and that all processed material it produces is immediately ejected to the sides of the Mill Stone (meaning you should leave all sides around it free of other blocks to avoid loss of material).

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:Frame: Video Demonstration :Frame:

13)Anchor: The Anchor acts as a point to which you can attach ropes. Stick it to any surface, and you can then hang a rope from it by feeding the rope through one bit at a time. If you right click on an anchor with anything other than a rope in your hand, any rope hanging from it will be retracted into your inventory one segment at a time.

Upward facing anchors may also be used to attach Platforms to a Pulley system. Please refer to the description of the Platform and anchor for a description of its use in this context.

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14)Rope: Ropes may be attached to an anchor (or another rope) to create a portable climbing device that will drop downwards until it hits a block. This is incredibly useful for descending from heights without having to first tunnel your way down, or plummet to your potential death. It is crafted out of Hemp Fibers.

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:Frame: Video Demonstration :Frame:

15)Panel: This block is similar to a slab, except it may face in ANY direction. It comes in both wood and smooth-stone varieties, which may be made by cutting a wood block with a Saw or by grinding down smoothstone in the Mill Stone. NOTE: The Millstone is only intended to grind organic matter, so this method of creating the smoothstone Panel will likely change in the near future.

16)Moulding: Basically, this is a wood Panel cut in half to provide a strip of wood for detailing structures. It is made by cutting a panel with the Saw.

17)Corner: Cutting Moulding in half with a Saw results in a Corner, which can be used for even more precise detailing work.

:Frame: Video Demonstration :Frame:

18)Axle: The Axle is to mechanical devices what Redstone Wire is to circuits. It acts as a means of transmitting mechanical power. Note that only 3 axles may be placed in a row if they are receiving power. Trying to extend them further than this will result in the Axle breaking under the strain of its own weight. If you wish to power devices further away, then a Gear Box will be required.

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19)Gear Box: The Gear Box acts as a means of relaying and distributig mechanical power. It has only one input (determined from its orientation when it is placed) to which an axle may be attached, but every other side acts as an ouput to which you may also attach other axles. Power supplied to the input axle is then relayed to each of the outputs. Applying a redstone current to a Gear Box will cause the output gears to disengage, effectively allowing redstone control of mechanical power.

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20)Water Wheel: The Water Wheel is a large mechanical device capable of supplying mechanical power to the axle to which it is attached. It may ONLY be attached to an axle, and will automatically adjust its orientation to match its mount. When attempting to place a Water Wheel, you must ensure that the space it will occupy is clear of any other blocks, other than water. When water flows through the underside of the Water Wheel, it will cause the Wheel to spin, and that motion will be translated to the axle to which it is mounted. Note that at present, the water must flow across the BOTTOM of the wheel for it to function. Future versions of the mod will include the capacity for water to flow along its sides as well.

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:Frame: Video Demonstration :Frame:

21)Hopper: While it appear deceptively simple (it's basically a box with a hole in it), the Hopper allows the construction of many advanced mechanisms. Any items that fall into the top of the Hopper are added to its inventory. If the Hopper receives Mechanical Power through axles mounted to its sides, it will begin to eject items from its inventory (and stop when power it cut) out the spout below. Items may be ejected into the air, or directly into any other Block that has an inventory (chest, dispenser, cauldron, etc.), and it is also capable of eject its contents into a storage minecart parked beaneath it. Also, if all the slots in its inventory contain items, it will send out a redstone signal warning that it is getting full (the signal will stop when there is an empty slot in the inventory).

The Hopper also contains an extra inventory slot in which you may place various items that act as a "filter" on which items it will swallow. The most basic filter is a ladder, with items passing through the rungs while blocks are unable to (except for sand and gravel which pass through all filter types). Next, a hatch can be used to not swallow items (as well as blocks) that have a maximum stack size of less than 64 (like pork-chops, eggs, etc.). A Grate used as a filter will only swallow smaller items (like feathers, but not arrows), while Wicker can be used to only consume powdery substances like gunpowder and flour. This effectively allows you to sort the items produced by a mob trap or farm.

Note that the Hopper will not eject clay balls if they are placed inside of it (it gets stuck to the sides). As such, clay balls can be used as a "filler" within the Hopper inventory, allowing you to control precisely how much space is available to store other items within it.

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This video demonstrates the basic functionality of the Hopper:

:Frame: Video Demonstration :Frame:

And here's another video that demonstrates the effects of the various filters:

:Frame: Video Demonstration :Frame:

22)Saw: The Saw, when powered mechanically, processes any wooden block placed in front of it into other forms. Logs are converted to 4 pieces of Wood. Wood to 2 wooden Omni-slabs. Wooden Omni Slabs are processed into 2 pieces of Moulding, and Moulding is converted into 2 Corners. Its primary use is for automated tree-farming and processing, but it is also capable of damaging players, animals, and monsters that come into contact with it when powered, making it an effective tool for use in traps and grinders.

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:Frame: Video Demonstration :Frame:

23)Wind Mill: An alternative to the Water Wheel for providing mechanical power, the Wind Mill is useful in situations where harnessing a water-flow is impractical or undesirable. However, this versatility comes with several trade-offs. First, the Wind Mill can only be used above-ground for obvious reasons. Secondly, a storm can cause the Wind Mill to spin out of control, breaking any Gear Boxes to which it may be attached (disengaging the gears in the Gear Box will allow the Wind Mill to spin freely, avoiding this problem). The Wind Mill is the only source of mechanical power that functions in the Nether, and will consistently do so in any location due to the convection currents that are produced by the extremely hot envrionment found there. Note that it may also be customized by individually coloring each of its four sails using dyes.

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:Frame: Video Demonstration :Frame:

24)Pulley: The Pulley represents a means of converting mechanical power into vertical motion. It has an inventory into which Rope may be placed, and if left unpowered, the Pulley will slowly dispense this rope downward until it either exhausts its inventory, or until a solid object is encountered.

Conversely, when a Pulley is powered mechanically (through powered axles attached to its sides), it retracts the rope back into its inventory and raises any attached upward-facing Anchor (and in turn, any platforms it may be connected to).

Lastly, if a redstone signal is applied to a pulley, it acts as a brake, causing it to stop any motion whatsoever, whether that be upward or downward.

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25)Platform: Light-Weight wooden frames, the Platforms are intended to be used in conjunction with Pulleys to create elevators, moving gates, flood-control devices, etc. Platforms are attached to ropes by placing an upward-facing anchor on top of them. When a platform is connected in this manner, if it is lifted (through the Anchor, attached Rope, and a Pulley above), it will in turn transmit this motion to other platforms up to two blocks away.

This effectively allows you to lift up to a 5 X 5 block grid of Platforms through the use of a single Anchor and Pulley, along with the required Rope.

Two crafting recipes are provided for the Platform: one, low effeciency method if you are forced to use wooden blocks and crude tools for its construction, and a second less wasteful recipe if you have a Saw at your disposal for precision crafting (this is a concept that will be extended to other mod features in time):

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:Frame: Video Demonstration :Frame:

**** New Items ****

1)Gear: The fundamental building block of all mechanical devices, the gear is used in a variety of crafting recipes.

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2)Flour: Produced by grinding Wheat in the Mill Stone, flour is much simpler to cook with than raw wheat. A single unit of flour may be baked in a furnace to produce bread, or in a cauldron to produce donuts.

3)Donuts: Donuts offer a fast-food alternative perfect for the busy Steve on the go. Individually, they only heal a small amount of health, but unlike other food items, they may be stacked up to a dozen for portability and convenience. Donuts may be made by cooking flour in a cauldron, producing 4 for every unit of wheat.

4)Nethercoal: It's always struck me as odd that while netherrack burns indefinitely, but it can't be used as fuel for the furnace. This feature attempts to correct that by including a new form of fuel that can be made by combining coal and netherrack (the logic behind this is that the netherrack alone doesn't burn hot enough to be used in smelting on its own). The netherrack serves to increase the burn-time of the coal allowing the player to effectively quadruple the amount of furnace fuel in his possession by combining the two.

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5)Fabric: A sturdy and resiliant cloth made out of hemp fibers, Fabric is much more durable and better suited to withstanding the elements than wool.

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6)Sail: A gigantic mast and sail combination constructed out of Fabric and wood Moulding that is an integral component in constructing a Wind Mill.

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7)Grate: A grate may be used as a primitive filter in determining what items a Hopper can or can not swallow. Only smaller items will pass through a grate (like feathers, but not arrows).

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8)Wicker: Wicker is a light-weight, but surprisingly strong, material created by weaving various kind of reeds together. Similar to a grate, Wicker may be used as a filter for the Hopper, but it is also a crucial ingrediant in creating Platforms.

When used as a filter in a Hopper, it only lets powdery substances like gunpowder, flour, or seeds pass through its weave. One additional handy feature of a Wicker filter is that it is capable of seperating gravel into flint and sand when gravel passes through it.

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:Frame: Video Demonstration :Frame:

9)Scoured Leather: Leather may be scoured by placing it in a Mill Stone. This removes any remaining blood and flesh that may cause the leather to decompose with time. Scouring leather is the first step in the tanning process.

10)Tanned Leather: Tanned Leather is resistant to decay and is far more durable than untreated leather. As such, it is much better suited for use in the making of tools or mechanical applications where wear and tear can quickly become a factor. To create Tanned Leather, place Scoured Leather in a Cauldron along with Dung.

11)Strap: Leather straps may be made by cutting Tanned Leather into strips. These provide a resiliant method of binding other objects together.

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12)Belt: A series of Straps may be strung together to form a Belt which is extremely useful in mechanical applications.

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13)Wolf Chops: Finally! A use for wolves! I guess I lied about never adding any features to them :)

14)Dung: Another use for wolves! Wolves periodically produce dung as the result of a mysterious biological process. While they tend to only output occasionally, feeding a wolf will greatly reduce the time before its next production cycle. Wolf Dung is extremely valued for its many uses, and is the substance many wars have been fought over in ancient civilizations.

:Frame: Video Demonstration :Frame:

15)Foul Food: This is what happens to food when you dump Dung into a Cauldron with it. It is totally non-edible but may still be used as fertilizer, in the same way that Bone Meal can.

**** Miscellaneous Features ****

1)Minecart Tweaks: This mod reduces this drag on unridden Minecarts to provide a greater boosting effect due to powered rails. For example, with this mod, storage carts are able to travel aproximately 12 blocks between powered rails without losing significant speed, as opposed to 6 blocks without this mod.

2)Axe Tweaks: Isn't it annoying how axes don't work properly on all the wooden blocks in the game? This mod fixes that problem by assigning appropriate properties to the axes so that they can chop anything made of wood (this affects the note block, wood stairs, work bench, sign, wood door, juke box, fence, pumpkin, Jack'O'Lantern, and the hatch). Note that this change can be disabled in the mod's config file if you run into compatibility problems with other mods because of it. However, keep in mind that if you disable these changes, axes will also cease to function properly on all the wood-based blocks in this mod (such as all the mechanical blocks like Gear Boxes and Axles).

3)Hatch Tweaks: This mod removes the restriction of having a side-block present so that a hatch may remain where it has been placed. This effectively allows you to place hatches in the middle of floors and in areas that were peviously not possible, while not affecting the functionality of the hatch in any other way.

4)Wolf Tweaks: Tired of being able to hand your wolf pork-chops, while he will completely ignore food that's laying on the ground right next to him? This change causes wolves to consume any chops that happen to be scattered about their vicinity, healing them in the process and signifcantly increasing their rate of dung production.

5)Powered Cake: By popular demand, this mod allows you to power cake! Notch was obviously out to lunch when he failed to include this feature in vanilla Minecraft, so I decided to correct this glaring design-flaw and allow cake to be properly powered through redstone current, as one would naturally expect it to function.

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